I found myself agreeing with a lot of the criticism I’d heard at first, but then something happened: I hit the adventure’s second act. I had my concerns given how much criticism I’ve read or heard for World of Light, but I decided to try out the game anyway. As the slowest way to unlock characters, there isn’t much of an incentive for players to gravitate to this mode unless they truly want a mechanically crunchy single player experience. I heard it was too long, too much of a grind, with not enough variety and features to make the game feel worthwhile. For instance, the Great Fairy from The Legend Of Zelda possesses a giant Zelda. By defeating these puppet fighters, the player frees the spirit inside and can use them in battle.I heard a lot of horror stories about Smash Ultimate’s adventure mode before I played it for myself. Through these battles, we learn that the clones are called "puppet fighters" and that their spirits are those of other Nintendo characters. It doesn't take long for the player to encounter their first few spirit battles. The player is then put in control of Kirby, with only one path to follow. The lone Kirby, meanwhile, arrives on a map enshrouded by fog. Galeem can be seen at the other end, encased in a protective shield. These clones are then possessed by the spirits of other video game characters. As for the rest of the smashers, they are bound and drenched in a liquid that creates dark clones of them. The only one to escape the catastrophe is Kirby, which according to the game's creator happened because the little guy is able to travel at warp speed. The ball of light with wings, later named as Galeem, shoots most of the Smash cast with some kind of beam that reduces them to nothingness. It all begins with the now-infamous cutscene posted above.
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